OUT OF ULTRA
01. This profile is for the purpose of displaying original character of the MHA Universe in the room named "U.A. High School", due to multiple canons being allowed to mingle in the room, canons will not be listed in here. If you desire to be added onto the roster, please DM either Fushimi/Watanabe Katori/Kana with the following format and a picture of your choice (nothing lewd or sexual):
- Name - Class/Occupation - Alligence (Heroes, Villains, Other)
Alligence may only be filled out if the character in question is not a student.
02. The writing tips within this profile are not to dictate how one writes, it is only listed in order to offer help to those that feel as if they are struggling with it.
03. You do not have to be listed in this roster to roleplay in the room, this is simply to offer more opportunities to original characters to gain recognition and more roleplay.
04. Harrassment to be added is not tolerated and you will be ignored if you do so.
05. Profile is likely to never be completed entirely, keep checking back to see what's different!
06. We reserve the right to refuse adding any who we deem is incomplete, overpowered, or not associated with the My Hero Academia universe.
07. If you desire to add a news story or something to the Herogram please DM the admin of the room and let her know your ideas! The Breaking News tab is to display ongoing/completed plots that are open for anyone to join in on! Side Note: Please do not assume that you may automatically insert yourself into a certain plot, please be respectful and request permission to do so.
08. The dorm pictures were done by Katsumi, and originated from the My Hero Academia manga - they will be updated whenever there is a new student to add onto it. All years are not listed yet, please remain patient as she works on that in her own free time.
Pro Hero: Euphoria - Sexual Education Teacher
The Light Hero: Neon - Drawback Management Teacher
STUDENTS & DORMS
Detective - Heroes
Freelance Healer - Vigilante
Leader of "The Children of Cain" - Villain
The Seductress - League of Villains
The Grin Reaper - Villain
The Wolf - Vigilante
Amateur Mastermind - Villain
NPC ListTemplate to give to the Admin to add an NPC for the room:
Occupation: (If student, please list it as follows: Student/Year-Class)
Personality Traits: (List traits only, such as 'Aggressive/Calm/Benevolent' etc., you can find an entire list of traits to cherry pick from Here)
Brief History: (If applicable.)
Rules of the NPC's:
- All the rules for the room also apply for NPCs.
- No overly sexual characters within reason. (There are still jobs in the Porn Industry guys, I have to be fair and include them.)
- Relations to characters must be discussed by the writers beforehand.
- All are welcome to use any NPC from the list, and anyone is also welcome to ask a member of staff to take one up for an RP, however the staff retains the right to deny the request.
- The staff, overall, controls which NPC gets to stay alive and die, if you see an NPC missing speak to staff about it. We will either recommend you a new NPC, or find some other means to make sure your RP is fulfilling.
- Send all applications by mail, please, to Kana specifically.
Name: Nakamatsu Airi
Occupation: Competitive Martial Artist
Picture: Original Art by lpip
Quirk Name: Dream Walker
Quirk Type: Emitter
By falling asleep, the User is capable of entering the dreams of another as long as they are within a fifteen yard radius of the user. There has to be some sort of conduct to connect the user to an individual, the only exception to this being those who are close to the user emotionally - though none are sure as to why this is a thing. While apart of the dream, the user cannot interfere with anything happening within it - that includes touching or speaking to the dreamer. Those who do note of the User within their dreams normally view them no differently than any other face in their dream, and it seems the user is fuzzy to the dreamers' recollection. While this Quirk is absolutely useless for offensive and defensive, information gathering is something that the user excels at - all information is present within dreams, and with enough practice users can decipher dreams into truth and learn the darkest secrets of those they are 'stalking'.
Quirk Weaknesses: It offers no defense or offensive capabilities to the users, and the user cannot interfere with the dreamer at all, only watch. It does at least benefit in the manner of masking the user from the dreamer, though those she frequents might begin to recognize her, so she cannot do it frequently unless she trusts the dreamer she's using her Quirk on.
Quirk Drawbacks: Can cause severe headaches, and should the user not be careful, it can also stop brain activities completely. It leaves the body defenseless, so the user must be careful when they activate this Quirk. Medication is needed to keep the user from accidentally activating the Quirk passively, controlling it still seems to be an issue.
Personality Traits: Adaptable, Clear-headed, Disciplined. Dreamy, Mellow, Obedient. Monsterous, Paranoid, Timid.
Brief History: Revealed through RP.
Played by: Kana Yoshiba - Admin
Note: Just DM any of my alts to get my attention if you desire her for a roleplay!
Character Building Help
It's probably a question everyone asks themselves every now and again, "How can I make this post bigger?" Well, the way I normally do it is one of several things! First and foremost, I dictate what senses are being used by the character in that moment. Sight, Touch, Smell, Hearing and Taste.
How to 'fluff' your writing!
Then I go into detail about describing that! Example:
"Kana gently traced the wool of a sweater hanging on the display, considering her options for winter clothing. The smell of mothballs was oddly nostalgic, leaving a strange taste in her mouth. Perking up at the sound of a tiny jingling bell, her attention diverted to the door to note of new customers, before she returned to minding her own business."
Another thing, what is that character thinking? Thoughts can be dictated by ' ', while spoken words are dictated with " "! Show the thought process of your character! Your writing partners character, unless they're telepathic, can't read your characters' thoughts! Showing your readers what your character is thinking adds depth to them, giving them another dimension where as others writing similar character can't! Don't be afraid to venture down this road!
Lastly, I look at thesaurus if I notice that I'm repeating words over and over again, normally that is hardly an issue; but repetitiveness can get annoying for the reader! Thesaurus is a wonderful site I still use till this day! I highly recommend bookmarking it for when you start to notice the same thing happening to you!
It's actually fairly simple once you get the hang of it!
Two, too, and to??? There, they're and their??? What's the difference?
Two, is obviously the number 2.
To is more direct, it's rare to see this at the end of a sentence.
Too, on the other hand, is more so along the lines of 'excessive, unreasonably, extremely, very, in addition'. This is what you'll normally find at the end of a sentence!
There is a location!
Their is a possessive term used for people/animals/etc.!
They're is a contraction for 'they are'!
So, if you're trying to figure out which one to use between their and they're-- cause they are tricky!-- try writing out the sentence to see if 'they are' makes sense in it!
Wander is to move about!
Wonder is to think curiously!
Once you get the hang of this, I'm sure you'll start to see your writing improve greatly!
Breaking up your writing into paragraphs, when to do it!It's always hard to tell when to break off into a new paragraph, normally a paragraph is anywhere from 5-7 sentences long ( I was taught seven sentences, despite my writing saying otherwise! xD ). These are some ways to tell when to break up your writing so you don't have a massive block of text!
Keep one idea to one paragraph, if you start transitioning into a new idea, it belongs in another paragraph! So, as an example, if Character A is speaking to Character B with three different topics on hand; you'd have three different paragraphs addressing each topic! That's not to say that relative topics don't belong to a single paragraph however! But, if you start to notice that it's getting longer than necessary, then elaborate on that by placing each point related to the topic in it's own paragraph. Don't be afraid to break it up!
A paragraph should contain each of the following: Unity, Coherence, A Topic Sentence, and Adequate Development!
The Elements of a Paragraph
The paragraph should concern itself with a single focus, if it begins with one focus or major point of discussion; it should not end with another or wander within different ideas.
This means that the paragraph should make sense to the reader! You can help with this by using two bridges, the logical and the verbal!
Logical bridges has the same idea of a topic that is carried over from sentence to sentence, successful forms of this can be constructed in parallel form!
Verbal bridges have key words that are repeated in several sentences (not the same sentence, remember the repetitive bit above?), synonymous words can be repeated in the same way! Pronouns can refer to nouns in previous sentences, and finally transition words can be used to link ideas from different sentences!
A Topic Sentence
This one should be fairly obvious, a topic sentence gives the reader a general idea of what the paragraph will be about! Not all paragraphs will have clear cut topic sentences, but the topic sentence can occur anywhere in the paragraph! An easy way to make sure your reader understand the topic of the paragraph is to put it somewhere in the beginning, this is a good tool for practice when you're starting out-- but it's definitely not the only way! No matter if your paragraph has a topic sentence, you should be able to easily summarize a paragraph!
A topic (as we discussed above!) should have a fulfilling and adequate discussing in the paragraph! This does vary from paragraph to paragraph, but you should be wary of paragraphs with only two or three sentences; it makes it appear that the paragraph is underdeveloped! ( Can you sense my cringing as I repeat the word 'paragraph'?~ XD )
When you begin a new idea or point: New ideas should always start in new paragraphs. If you have an extended idea that spans multiple paragraphs, each new point within that idea should have it's own paragraph.
So when do I start a new paragraph?
To contrast information or ideas: Separate paragraphs can serve to contrast sides in a debate, different points in an argument, or any other difference!
When your reader needs a pause: Breaks between paragraphs can function as a short "break" for your readers-- adding these in will help your writing be more readable. You would create a break if the paragraph becomes too long or the material is complex.
When you are at the end of your introduction or the start of your conclusion: Your introductory and concluding material should always be in a new paragraph. Many introductions and conclusions have multiple paragraphs depending on their content, length, and the writer's purpose.
I'll be copy/pasting it from here: Source
The Oxford Comma: The Fuck Is It?
Just in case there are those that don't want to be bothered with clicking a link~
"The Oxford (or serial) comma is the final comma in a list of things. For example:
Please bring me a pencil, eraser, and notebook.
The Oxford comma comes right after eraser.
Use of the Oxford comma is stylistic, meaning that some style guides demand its use while others don’t. AP Style—the style guide that newspaper reporters adhere to—does not require the use of the Oxford comma. The sentence above written in AP style would look like this:
EX. Please bring me a pencil, eraser and notebook.
Unless you’re writing for a particular publication or drafting an essay for school, whether or not you use the Oxford comma is generally up to you. However, omitting it can sometimes cause some strange misunderstandings.
I love my parents, Lady Gaga and Humpty Dumpty.
Without the Oxford comma, the sentence above could be interpreted as stating that you love your parents, and your parents are Lady Gaga and Humpty Dumpty. Here’s the same sentence with the Oxford comma:
EX. I love my parents, Lady Gaga, and Humpty Dumpty.
Those who oppose the Oxford comma argue that rephrasing an already unclear sentence can solve the same problems that using the Oxford comma does. For example:
I love my parents, Lady Gaga and Humpty Dumpty.
could be rewritten as:
I love Lady Gaga, Humpty Dumpty and my parents."
As you can see, it all depends on how you write out the sentence! Oxford Commas can be useful, but that doesn't mean they're entire necessary!
I see far too many people that just generally dislike the semicolon, so let me clarify why you should be afraid or hate to use it! The exact definition of a semicolon is as follows:
The Dreaded Semicolon
"The semicolon or semi-colon is a punctuation mark that separates major sentence elements. A semicolon can be used between two closely related independent clauses, provided they are not already joined by a coordinating conjunction."
So, to simplify this, a semicolon is used to connect two sentences that would otherwise appear as a run on sentence if not separated by the period; this very sentences is the perfect example of how to use one!
As you can see, this punctuation mark is incredibly useful, and definitely shouldn't be hated! Semicolons are your friends, and should be used far more often!
Epithets in Roleplays!
1. an adjective or descriptive phrase expressing a quality characteristic of the person or thing mentioned.
2. a byname, or a descriptive term, accompanying or occurring in place of a name and having entered common usage.
- If you vary your character's description just for the sake of varying them, like "The purple head" then "the stoic punk" then "the—" yeah, no sis, Kyoka is fine. Roleplay responses are for you to portray your character in the closest perspective as you can get. Your character wouldn't describe themselves this way.
- Names are good. They can be used often, you're fine. You're overusing it much less than you actually think. Names are the "said" of point of views - as important as you think they are, people will rarely if ever think that you use them too much.
- Unless these descriptions have something to do with anything out of the ordinary, never mention these throughout the same reply.
Describing Kyoka, for example:
"The purple head looked around. She was out of place." vs "Her purple hair stuck out in the yellow room like a sore thumb."
There's a difference in using imagery often and using it properly. In the first example above, the epithet could easily be replaced by her name without affecting her environment. The second example not only shows how yellow the room actually is, it also shows hints of Kyoka's self-consciousness about standing out in a place that could, realistically speaking, not even give her the time of day. If this is used sparringly, you can do wonders with your character's appearance and unique mannerisms. Plus, it gives you more insight into how the setting can look like!
- OCs have more leeway to point these out for those they're partnering with for the first time, but we already know what canon characters look like.
- Using epithets to describe your partners in a roleplay is a different story, but almost the same rules apply - there's no need to point out these epithets until it affects the way you think of them compared to other people. "The rocker knows what she wants from music" is much better than "the rocker knows how to study her academics."
On that note: said is not dead and should be used for pauses or dialogue specification
It just looks dead because it does its job as an invisible dial
1. Avoid the same sentence starters. You may not notice it at first, but how many times are you using your characters pronoun as a sentence starter? She looked, He said, They waited, etc. You should not be using these every single time. It makes the roleplay sound repetitive and boring to read. Keep the other person and yourself interested by using more interesting sentence starters that engages the person reading it.
Starting A Roleplay!
2. Get rid of the adjectives. Sounds outrageous, right? But sometimes, adjectives can make a sentence have less impact than it is supposed to have. This is better showed by using examples. Let say, you are in a fight scene and write; “She angrily looked at the villain.”. This is not great. It is better to describe how she is feeling directly instead of using just one word. So instead, it would be better to write; “ She glared at him, feeling the anger and hatred she had for him slowly bubble up from inside her.” From here, you can then add reasons, thoughts, dialog and more actions! It helps build up your reply as well as helps people give out longer responses if they are struggling to.
3. Make sure that you have planned it out! Thread ideas are always best when they have been properly thought out! By this I mean that do not simply have a thread idea of just going to a coffee shop. What would your characters do at the coffee shop? What would they discuss? Who would they see? What would they do? Most importantly, How can this contribute to the development of your character?. When you answer these questions, you know what you are doing in that thread and where it is heading. You are no longer waffling, but are carrying out a plot!
4. Vary your sentences structures and lengths. This can be a tough one to spot, especially when you are writing a replying and already in your creative flow. But, there are very simple ways in how you can spot and fix repeating sentences types. It gets boring and repetitive to read and it can be sometimes hard to think of creative replies for a paragraph that sounds the same throughout. You can do this by first identifying the sentences which are short and boring or have the same sentence starter. Then just slightly edit them, either by changing the starter, adding more detail or it may be best just to remove the sentence completely!
5. You are not always going to be the hero. It is not your job to fix and magically make the problems of other characters go away. Sometimes, in a situation where another character seems to be going through a hard time to needs some help, offering that help is not always the most appropriate nor realistic solution. Think, how would your character act? Would they be feeling awkward? Sympathetic? Unbothered? Would they offer solutions or try to change the subject? People who try to help every single character are usually the ones that end up having stale threads. Mix it up from time to time! Do not let that one small character problem become the center of your own character's timeline! It is okay to say I am not the person that is going to fix this!
6. Do not attach yourself to ONE goal. Fall in love and get a boyfriend/girlfriend, be the number one hero, make friends, get good grades, etc. Do not get me wrong, they are all perfectly fine goals to have, but do not just focus on ONE. You can focus on multiple things and still be working towards the main goal. Not only does this prevent the role-play from becoming boring, but it also allows more opportunities for character development as well as more chances to role-play with different characters!
7. Your character is NOT perfect. There will never always be the one to save the day, to get the highest grades, to win every fight, to defeat every villain. They all have to have low points sometimes. These low points provide the best opportunity to grow and develop your character. Perfect characters are boring characters. Participate in threads where it is possible that your character is the bad guy in that situation or is the weak one. They will not always be in that situation, it just provides the foundation for more growth!
1. Falling Action: When you've finished the climax of that rp, and hit the falling action. 90% of the time this is a good place to stop, and continue another time. For example -- your character just knocked a villain unconscious, and are now on the run. You should make a post about them leaving the scene, but whatever comes after this can be left for another session, or referenced later on. Personally I don't like to scene-clump things if I don't have too, so each plot point gets a good amount of attention!
2. Chemistry Disappears: When character chemistry dissipates (happens often in a casual conversation/meet up), most of the time you don't need 20+ posts about meet ups like these, and can ask to keep them short & sweet. These avoids the feeling of being forced to write and can help you avoid having your dialogue/character chemistry suffer for it! I suggest bullet pointing the topics you want to go over with the other character, and what your objective is for that rp -- then it's MUCH easier to think of a closing idea.
3. Location Swap!: When location changes (relates to my first point), unless it's a small location change like going to a battleground to train, when you reach these points it's good to put a finisher and pick it up again later. This action resembles basic character behavior, for they'd probably want to rest after doing something like a training session! Instead of combining everything all at once, you move from point A, to B, to C and keep a nice, steady pace.
Here's an example of a rp-breakdown!
What do I want from this encounter?
1. Character A finds something out about Character B, confronts them.
2. Character B is dismissive, hard to get to open up.
3. Character A is stubborn and pursues Character B.
4. Endgame: Character B spills the beans to Character A!
- Writing Characters with PTSD
- Playing a Manipulative Character
- Body Language Masterlist
- Underused Personality Traits
- Words to replace 'Said'